Flexible, cross-platform tools for players and authors.
Tooling is a passion and I'm very comfortable automating workflows and procedures.I believe the right tools can bridge the gap between complex tasks and creative vision. Streamlining or automating processes is a big part of that. I love to make modding more accessible and efficient for everyone.Here are some of my public tools:
Race CC Universal Automatic Patcher (UAP)
Script Extender mod
Automatically patches character creation entries for custom races, making heads, hair, horns, and tails compatible with modded races right out of the box.
Key features:
Plug and play
Automatically patches custom race CC entries for heads, hair, horns, and tails
No individual race compatibility patches needed from authors anymore
Can cross-patch compatible assets between races for more CC options overall
Automatically generates Unique Tav (UT) and KAVT compatibility patches for Baldur's Gate 3 head mods made with the Toolkit.
Key features:
Automated patch generation from unpacked toolkit mod folders
Processes LSX files to keep only overridden/patched files
Zip export with proper BG3 folder structure
Automatically handles metadata and dependencies
Offline, client-side processing - no cloud upload required
Note: The Universal Automatic Patcher (UAP) is now the recommended solution for most users as it handles patching automatically at runtime. Special thanks to Jerinski for commissioning this tool!
The easiest way to integrate your mod with the Item Shipment Framework. Drag and drop your mod folder to automatically generate the required configuration file.